Scripts
Scripts contain update logic that runs each frame.
const engine = @import("labelle-engine");
pub fn init(game: *engine.Game, scene: *engine.Scene) void { // Called when scene loads}
pub fn update(game: *engine.Game, scene: *engine.Scene, dt: f32) void { // Called every frame}
pub fn deinit(game: *engine.Game, scene: *engine.Scene) void { // Called when scene unloads}Enable scripts in scenes:
.scripts = .{"movement", "collision"}